You all, fools: *getting tattoos based on the ancient tattoos they find on bog mummies and the other ancient dead that for all you know will bind you to a forgotten god that now by all rights has a claim on your life for better or for worse*
Me, and intellectual: *doesnt fucking do that*
A forgotten god cannot run my life any worse than I am currently running it myself.
I know that in Ancient Greece Athena wasn’t trying to protect Medusa by turning her into a monster and certainly wasn’t trying to help her by sending Perseus her way but guess what? This ain’t Ancient Greece, and during the several hundreds of years that story existed during that period it was retold and reinterpreted dozens upon dozens of times. If we modern readers wish to see it and reinterpret it as a goddess protecting Medusa we absolutely can. Stories and myths were never stagnant.
HELL YEAH, myth takes on new meaning depending on who reads it and retells it!! This is literally one of the primary functions of myth!! Myth is so rad!!
It’s sad that toxic game culture is so prevalent cuz like. As someone who has ended up in random matches with kids before, I can attest to how fucking easy it is to reverse and un-teach shitty attitudes in kids.
Example: I downloaded Friday the 13th because it’s free on psn. I dunno how to play, so I just enter quick play and I’m matched with 3-4 kids on mic. Immediately on mic they’re shitty and disparaging to each other. They laugh at each others deaths, they actively work against team mates and self sabotage, they call each other “fags”, etc. From the sounds of the voices they cannot be older than 13-14.
I put on my mic and just decide I ain’t havin it. I am nice. I thank them for barricading doors or leaving me items. When they break free from Jason’s grasp I say “good job!” or I try to help them. One kid survived for most of the match by himself. When he dies, I tell him he did a fantastic job.
The mood shift is practically INSTANT. These kids almost immediately stop being dick heads. They start encouraging each other and being kind. After the match all of them try to friend request me. Which should tell you a couple of things:
A) kids want to be kind, and they want to have a nice time playing games. But encounters with adults like me or so rare that they’ve trained themselves to instantly put on a toxic, shitty, defensive veneer when encountering any new person online. It’s literally just THAT EASY to not groom a horrible gaming community, it’s just that NO ONE does it.
B) the speed of which they all tried to friend me was cute, but paints for me such a sad picture? Like these kids are SO desperate to find people to play with who aren’t crappy jerks. They played with me for 10 minutes TOPS and all instantly tried to reach out to me.
tl;dr: The kids are alright. Adults are shit heads.
I cant agree with this post more
I witnessed something similar with my younger brother (this was when he was In fifth grade so bear with me here) and his friends. The teacher assigned for them to build a somewhat accurate spanish mission in Minecraft because their school had gotten some iPads and she needed to assign them something other than a PowerPoint.
Now here’s the thing. Most of these boys, my brother included, have ADD/ADHD. About a week into the project all they had in their shared world was chaos. Somebody filled the place with tnt and lit it up. Holes everywhere. Whenever one would attempt to try and build something (mostly wood huts and not the actual project) it would be destroyed within minutes as the boys began to insult each other heavily and complain that the design was ugly.
I brought my own ipad with me and decided to sit with the boys while they continued their reign of terror. I joined the world and built a hallway out of brick at the very center of this war zone. Immediately one of them tried to destroy it under the impression that “it looks bad”.
“Well, what should I make it out of?”
“Diamond.”
The ten year old mind is a mystery to me…
Anyway, then I showed him some pictures similar to these:
I reasoned that it would be easier to sway this kid toward another pretty block than trying to get him to stick to the materials of the time, so I asked him if he would like to help me replace my brick design with quartz (eh, it’s white).
Bam! One of the ten year old anarchists is dutifully building me a glittering gem hallway for our insanely rich monks.
The other three are off somewhere still yelling at each other and setting off explosives, but we have something built. Much to my surprise the kid asked if he could build the church next because he “wanted to build the most important part”.
Here’s where I learned something important. I don’t have ADD or ADHD but as I said before my brother does. When he gets fixated on something, he’s really gets into it. Once a few minutes had passed and this kid already had four walls up I decided to grid up the entire mission. One gets the church, one gets the farm, etc.
After playing the game with them for an hour, I had a pretty good idea of where each kid should go.
Church kid, I found, was very particular about materials and shape(hence his hangup over the brick). I gave him free reign over the outer walls of the mission and showed him the reference pictures to get him started.
My brother liked the farms most (he was building dirt domes over the cows don’t ask me how I made this connection it just worked, okay), so he was in charge of building pens for the animals.
Another kid was, at first glance, very loud and bossy when it came to decorating (constantly said we were making chairs wrong). Turns out he likes interior design, like putting benches and beds in the little rooms, so his bossiness was just frustration with my brother’s artistic sense I guess.
Another was very good with placing trees and plants around the exterior (I guessed this because he covered the place in a ridiculous amount of trees and I asked him if he would like to know where they are supposed to go). He got to make a vineyard for us and organized how the crops should go.
So how did it turn out?
Actually very nice!!
So what did we learn? Kids actually like to play games and be praised for their creativity and intuition. If I had just told them to stop messing around rather than direct their attention to areas within their interests, they never would have gotten anything done.
After an hour of gaming they:
Mirrored my language; “thank you!”, “which part are you working on?”, “I like this block.”
Realized each other’s strengths; “hey [kid name] can you help me with the roof?” “How do you make the big trees [kid name]?”
Were able to articulate exactly what they did or didn’t like without using force; “that looks good!”, “how about we put it there?”, “I don’t like that block, how about this one?”
On the plus side, since we moved the game file to my device for safekeeping, I now have a cute little souvenir of the time I played Minecraft with four ten year olds.
This is a really long post, but it’s super important. In games like Fortnite where you’ll find lots of kids, it’s important (if you can) to steer them away from toxicity. I can’t tell you how many times I’ve run into kids who talk like toxic adults and the act of just being nice to them completely turns them around.
I introduced a friend to ATLA a few nights ago, and they had only
known two things about the entire show: the cabbage meme, and that Aang
apparently wants to ride every large and dangerous animal he can
possibly find. We got through the first five or so episodes, and my
friend noted that Aang is exactly what a 12-year-old would be like if
given godlike powers, and that this is literally just what he
could do with airbending. He can’t even wield any of the other elements,
and he’s one of the most powerful people on the planet, because he’s an
airbender.
And that got me thinking.
This snippet from Bitter Work is one of the few pieces of concrete information we get about the airbenders, at least in ATLA. Iroh is explaining to Zuko how all four of the elements connect to the world and to each other.
Fire is the element of power, of desire and will, of ambition and the ability to see it through. Power is crucial to the world; without it, there’s no drive, no momentum, no push. But fire can easily grow out of control and become dangerous; it can become unpredictable, unless it is nurtured and watched and structured.
Earth is the element of substance, persistence, and enduring. Earth is strong, consistent, and blunt. It can construct things with a sense of permanence; a house, a town, a walled city. But earth is also stubborn; it’s liable to get stuck, dig in, and stay put even when it’s best to move on.
Water is the element of change, of adaptation, of movement. Water is incredibly powerful both as a liquid and a solid; it will flow and redirect. But it also will change, even when you don’t want it to; ice will melt, liquid will evaporate. A life dedicated to change necessarily involves constant movement, never putting down roots, never letting yourself become too comfortable.
We see only a few flashbacks to Aang’s life in the temples, and we get a sense of who he was and what kind of upbringing he had.
This is a preteen with the power to fucking fly. He’s got no fear of falling, and a much reduced fear of death. There’s a reason why the sages avoid telling the new avatar their status until they turn sixteen; could you imagine a firebender, at twelve years old, learning that they were going to be the most powerful person in the whole world? Depending on that child, that could go so badly.
But the thing about Aang, and the thing about the Air Nomads, is that they were part of the world too. They contributed to the balance, and then they were all but wiped out by Sozin. What was lost, there? Was it freedom? Yes, but I think there’s something else too, and it’s just yet another piece of the utter brilliance of the worldbuilding of ATLA.
To recap: we have power to push us forward; we have stability to keep us strong; we have change to keep us moving.
And then we have this guy.
The air nomads brought fun to the world. They brought a very literal sense of lightheartedness.
Sozin saw this as a weakness. I think a lot of the world did, in ATLA. Why do the Air Nomads bother, right? They’re just up there in their temples, playing games, baking pies in order to throw them as a gag. As Iroh said above, they had pretty great senses of humour, and they didn’t take themselves too seriously.
But that’s a huge part of having a world of balance and peace.
It’s not just about power, or might, or the ability to adapt. You can have all of those, but you also need fun. You need the ability to be vulnerable, to have no ambitions beyond just having a good day. You need to be able to embrace silliness, to nurture play, to have that space where a very specific kind of emotional growth can occur. Fun makes a hard life a little easier. Fun makes your own mortality a little less frightening to grasp. Fun is the spaces in between, that can’t be measured by money or military might. Fun is what nurtures imagination, allows you to see a situation in a whole new light, to find new solutions to problems previously considered impossible.
Fun is what makes a stranger into a friend, rather than an enemy.
@SilverCelice: It’s always a pleasure listening to people talk about their work and the things they love and tonight’s conversation between #JosieRourke and #TomHiddleston at @JW3London was the greatest proof. I’d happily sit there listening to them for days.